Potion | Restores a small amount of health. |
Mega Potion | Restores a moderate amount of health. |
Antidote | A cure for poison. |
Max Potion | Fully restores health and temporarily maximizes the size of your Health Gauge. |
Ancient Potion | Fully restores health and temporarily maximizes the size of your Health and Stamina Gauges. |
Nulberry | A mysterious berry that cures various blights. |
Ration | Food that restores a bit of stamina. It can also be used on the Portable BBQ Grill to have a meal. |
Well-done Steak | A hearty roast that restores health and stamina and boosts both their max gauges. So tasty! |
Rare Steak | Restores health and stamina and moderately increases the size of your Health Gauge temporarily. |
Burnt Meat | Restores stamina, but it may be a bit too charred to provide any healing effects... |
Lifepowder | Produces a cloud that heals you and anyone nearby. |
Raw Meat | Meat carved from a monster. Can be cooked, combined, or used to set a trap. |
Barrel Bomb | A small time bomb. |
Large Barrel Bomb | A bomb that can be rolled after placing it on the ground. Strike it to trigger a powerful blast. |
Flash Pod | Slinger ammo that causes a violent flash on impact. Will temporarily blind monsters if used in front of them. |
Stone | Slinger ammo that can be used to hit faraway plant life and bombs. |
Capture Net | A net that can be fired from your Slinger. Use it to capture small creatures. |
Pitfall Trap | A trap for catching large monsters. It is tripped by heavy weight. |
Shock Trap | A trap that immobilizes a target. Use it to capture monsters. |
Whetstone | A standard-sized whetstone. Use it to restore a weapon's sharpness. |
Binoculars | A tool that magnifies distant objects and lets you learn more about them. |
Camping Kit | A kit with all the tools to make camp. Use to set up and edit Pop-up Camps in available campsites. |
Portable BBQ Grill | A portable BBQ grill that can be used for grilling up raw meat and other ingredients. |
Herb | A primary ingredient in potions. |
Antidote Herb | A primary ingredient in antidotes. |
Honey | Highly nutritious honey. Combine with potions to make the more potent mega potion. |
Bitterbug Broth | Bitterbug essence that has innate healing abilities. Used as a component in many medicines. |
Flashbug Phosphor | Luminous essence from an insect that emits a powerful flash when it dies. Used to craft flash pods. |
Godbug Essence | Essence from an insect said to live a millennium. Combine it with other items to add their properties. |
Thunderbug Capacitor | Substance from an insect that emits electricity when struck. Required to craft Shock Traps and Thunder Ammo. |
Doshaguma Hide | A Doshaguma hide. The numerous scars on its body are proof of its beastly, aggressive nature. |
Doshaguma Fur | Doshaguma fur. It makes a durable crafting material thanks to its stiff, bristly texture. |
Doshaguma Claw | A Doshaguma claw. Sharp as it is tough, it can cut through muscled prey without a single chip. |
Doshaguma Fang | A Doshaguma fang. They grow large and sharp so they can pierce their prey with ease. |
Beast Gem | A valuable jewel formed from coagulated juices inside a monster. Glows wildly. |
Normal Ammo | Standard ammo. Fires multiple shots with each pull of the trigger. Unlimited capacity. |
Pierce Ammo | Armor-piercing ammo. Depending on the monster, it can deal multiple hits. Unlimited capacity. |
Spread Ammo | Ammo made for close combat. Short range but high power. Unlimited capacity. |
Sticky Ammo | Powerful ammo that lodges in a target and explodes. Headshots stun. |
Cluster Bomb | Ammo that fragments into multiple shells upon impact. Beware of friendly fire! |
Flaming Ammo | Ammo that packs a punch against monsters susceptible to fire. |
Water Ammo | Ammo that packs a punch against monsters susceptible to water. |
Thunder Ammo | Ammo that packs a punch against monsters susceptible to thunder. |
Freeze Ammo | Ammo that packs a punch against monsters susceptible to ice. |
Dragon Ammo | Ammo that packs a punch against monsters weak to dragon. |
Poison Ammo | Ammo that inflicts poison. Some targets require multiple shots in order for the status to take effect. |
Paralysis Ammo | Ammo that causes paralysis. Some targets require multiple shots in order for the status to take effect. |
Sleep Ammo | Ammo that induces sleep. Some targets require multiple shots in order for the status to take effect. |
Slicing Ammo | Ammo that ejects sharp blades on impact, which can sever tails. |
Thorngrass Pod | Slinger ammo that lodges into a target. Attacking where it's lodged deals extra damage. |
Iron Ore | Ore that can be smelted into a multi-purpose metal. |
Machalite Ore | Ore mined from mineral veins. Refined Machalite Steel is far sturdier than its iron cousin. |
Dragonite Ore | Ore sourced from mining outcrops. A rare material coveted for its durability in armor crafting. |
Carbalite Ore | Ore obtained from mining outcrops. Still under research, but known to yield highly pure metal. |
Earth Crystal | Crystallized microbes sourced from mining outcrops. Coveted as an abrasive for polishing equipment. |
Mystery Bone | A weathered bone taken from a bonepile. Erosion has left it too fragile to use in crafting. |
Sturdy Bone | A rigid bone taken from a bonepile. Durable but light and easy to handle. |
Brute Bone | A sturdy bone from a beast. Easy to use in crafting. |
Colossal Bone | A massive bone from a beast. Carefully cut out and used for crafting. |
Dragonbone Relic | A high-quality bone taken from a bonepile. The remains of a dragon that once roamed these lands. |
Mandragora | A dangerous fungus said to draw the life out of people. Required to craft immunizers and max potions. |
Blue Mushroom | A mushroom infused with power-enhancing effects. Used in restorative items. |
Burst Pod | Slinger ammo that detonates on impact. Use it to stagger a monster when you're in a pinch. |
Screamer Pod | Slinger ammo that emits a harsh, high-frequency sound that can disrupt sensitive monsters. |
Bleeding Pod | Slinger ammo that can be used to inflict massive damage on monster wounds. |
Dung Pod | Slinger ammo that releases a strong odor on impact. Causes certain monsters to flee. |
Trap Tool | A must-have item for putting together pitfall traps and shock traps. |
Exciteshroom | Has a very strange aroma. Is it edible? Is it deadly? Required to make farcasters. |
Smokenut | A nut that produces torrents of smoke. Combine with other items to add more effects. |
Ivy | A lightweight and extremely strong plant. Used to make nets for pitfall traps. |
Farcaster | Call for a wingdrake to transport you to the nearest camp. Can also be used during combat. |
Balahara Shell | A Balahara shell. The fulgurite it has absorbed enhances its hardness. |
Balahara Scale | A Balahara scale. The erosion caused by constant digging limits its usefulness in crafting. |
Balahara Skull | The skull of a Balahara. Stronger than most, it's built to withstand harsh dives into sand. |
Balahara Tail | A Balahara tail. Its unique, twisted shape allows it to propel itself through earth with great force. |
Chatacabra Jaw | The mandible plating of a Chatacabra. Hard protrusions stud the thick but supple leather. |
Chatacabra Hide | The thick hide of a Chatacabra. Elastic and easy to mold thanks to the monster's gluttonous diet. |
Chatacabra Shell | Plating that covers a Chatacabra's forelimbs. A lifetime of licking has left it both smooth and sturdy. |
Chatacabra Scale | A jagged scale from a Chatacabra's hide, especially tough and well suited for use in crafting armor. |
Quematrice Scale | The scale of a Quematrice. Its fine texture acts as a natural file used to grind and polish armor. |
Quematrice Hide | The hide of a Quematrice. Quite thick despite its wrinkly form, it is highly resistant to fire. |
Quematrice Crest | The crest of a Quematrice. Its flamboyant red color serves as a decoy to would-be predators. |
Quematrice Tail | The tail of a Quematrice. Its many pleats scrape against each other to create sparks. |
Wyvern Gem | Throughout a wyvern's life, impurities gather and form this peculiar gem. |
Herbivore Shell | Part of a shell taken from an herbivore. Relatively sturdy for a small monster material. |
Bulaqchi Shell | A Bulaqchi shell. Great for crafting thanks to its advanced durability and light weight. |
Talioth Scale | A Talioth scale. Conditioned in harsh environments, it is built to protect the body like armor. |
Sharp Fang | Fangs come in many shapes and sizes. Choose the right fang for the job. |
Wingdrake Hide | A material carved from wingdrakes. Lightweight and often used when crafting armor. |
Acute Fang | Fangs come in many shapes and sizes. This one is small but can still pierce scale. |
Dung | Its eye-watering stench makes useful Slinger ammo. |
Rolled-up Dung | A ball of condensed monster dung. Used to make dung pods for your Slinger. |
Rathian Scale+ | A superior Rathian scale. Looks like a normal Rathian scale but is much harder. |
Rathian Carapace | Rathian carapace prized for its lavish green coloration. An excellent armor material. |
Rathian Webbing | A quality Rathian wing membrane. This heat-resistant material is often used as armor lining. |
Rathian Spike+ | Rathian hairs, keen as a sword. Longer and sturdier than normal, they also contain more poison. |
Rathian Ruby | A rare, precious gem from inside a Rathian. Almost too nice to use. |
Toadstool | A mushroom with poison properties. Needed to craft Poison Ammo and smoke bombs. |
Parashroom | A mushroom that induces paralysis. Needed to craft Paralysis Ammo and tranq bombs. |
Sleep Herb | A plant containing sleeping agents. Needed to craft Sleep Ammo and tranq bombs. |
Fire Herb | A wondrous, flammable plant. Useful for crafting explosives and Flaming Ammo. |
Flowfern | This plant's leaves store a great amount of water. A component for making Water Ammo. |
Snow Herb | A plant that radiates ice-cold air. Use in combinations to create Freeze Ammo. |
Dragonfell Berry | A mysterious berry rumored for eons to be loathed by dragons. Required to craft Dragon Ammo. |
First-aid Med | Restores a small amount of health. Returned after quest completion. |
EZ Ration | Restores a small amount of stamina. Not usable with Portable BBQ Grill. Returned after quest completion. |
EZ Flash Bomb | Slinger ammo that explodes with a bright flash after it's fired. Returned after quest completion. |
EZ Shock Trap | A trap that immobilizes a target. Use it to capture monsters. Returned after quest completion. |
EZ Pitfall Trap | Activates a pitfall to catch monsters with. Returned after quest completion. |
Gloamgrass Bud | A plant with healing properties. Combine with Godbug essence to unleash its true potential. |
Might Seed | Temporarily strengthens your attacks when ingested by improving energy flow. |
Adamant Seed | Temporarily raises your defense when ingested by hardening tissue. |
Nitroshroom | A hard-to-find mushroom with the power to generate blazing heat. Required to craft gunpowder. |
Devil's Blight | A very rare fungus that pulses with extreme heat. Add to a barrel bomb for a dramatically stronger blast. |
Blastnut | A nut that explodes its hard contents on impact. Used to make Sticky Ammo. |
Slashberry | A berry that shatters into razor-like pieces. Used to make Slicing Ammo. |
Rey Dau Scale | A Rey Dau scale. Its unique shape allows electricity from its organs to pass through. |
Rey Dau Shell | The shell from a Rey Dau. Highly conductive and capable of producing large electrical currents. |
Rey Dau Thunderhorn | An electrically charged Rey Dau horn. The thick, flexible muscle at its base lets it move freely. |
Rey Dau Wingtalon | The claw-shaped energy conduit of a Rey Dau. Coated in sharp fulgurite blades formed by electric discharges. |
Rey Dau Tail | A Rey Dau tail. Its fulgurite- covered spines rub together to produce a threatening melody. |
Rey Dau Plate | A Rey Dau plate. The backward- facing scale accumulates a massive amount of energy. |
Tranq Blade | A knife coated with a tranquilizer that can be shot from your Slinger to put trapped monsters to sleep. |
Smoke Bomb | Creates a large cloud of smoke when thrown against the ground that can hide you from a monster's sight. |
Powercharm | An amulet that strengthens attacks. Just carrying this gives you demonic strength. |
Armorcharm | An amulet that increases defense. Just carrying this makes your skin stone hard. |
Wyvern Ammo | Ammo created through years of research into Wyvern's Fire. Short ranged, but destructive. |
Grounding Pod | Slinger ammo that can dissipate electricity from the area it lands. |
Mystery Orb - Armor | A sphere with faint power that is revealed through appraisal. Becomes a defensive decoration. |
Glowing Orb - Armor | A sphere with hidden power that is revealed through appraisal. Becomes a defensive decoration. |
Ancient Orb - Armor | A sphere with incredible power that is revealed through appraisal. Becomes a defensive decoration. |
Damaged Weapon Shard | An old, damaged weapon part. Needs to be appraised. |
Rusted Weapon Shard | An old, rusted weapon part. Needs to be appraised. |
Ghillie Mantle | Temporarily conceal yourself from view. The effect ends if you perform an attack or take damage. |
Fishing Rod | A tool for fishing. Cast the lure into bodies of water and use the reel to wind in the line. |
Energy Drink | A Guild-approved beverage that boosts your stamina. Helps shake off sleep, too! |
Dash Juice | Recovers stamina and also temporarily reduces stamina depletion when performing actions. |
Immunizer | Temporarily boosts your natural ability to recover lost health. |
Cool Drink | Provides temporary relief from extreme heat. |
Hot Drink | Provides temporary relief from extreme cold. |
Demondrug | Temporarily boosts your attack power by filling you with demonic strength. |
Might Pill | Temporarily endows you with the strength of a mighty god. Potent! |
Mega Demondrug | Temporarily boosts your attack power even more than a regular Demondrug. |
Armorskin | Temporarily boosts your defense by turning your skin as hard as rock. |
Adamant Pill | Temporarily makes your skin as hard as adamant. Potent! |
Mega Armorskin | Temporarily boosts your defense even more than regular Armorskin. |
Herbal Medicine | Removes all traces of poison and restores a slight amount of health. |
Herbal Powder | Produces a cloud that cures poison and heals you a bit. |
Demon Powder | A mysterious powder that produces a cloud around the area that temporarily strengthens attacks. |
Hardshell Powder | A mysterious powder; when dispersed, temporarily strengthens defense. |
Dust of Life | Produces a cloud that restores a large amount of health for you and anyone nearby. |
Cleanser | Immediately removes any frost or webbing on your body. |
Poison Smoke Bomb | Releases a cloud of toxic mist when used. Also popular as a household bug bomb. |
Tranq Bomb | A hand grenade used to capture monsters ensnared in traps. Can be slammed against the ground. |
Throwing Knife | A knife that can be equipped to your Slinger. Can be coated with a range of substances. |
Poison Pod | Slinger ammo that inflicts poison on a target upon impact. |
Para Pod | Slinger ammo that inflicts paralysis on a target upon impact. |
Drugged Meat | Raw meat that puts whatever eats it to sleep. Makes great bait for traps. |
Brightmoss | Slinger ammo that illuminates dark areas when fired and can dazzle flying monsters. |
Torch Pod | Slinger ammo that can be used to scare away creatures that don't like fire and draw in those that do. |
Puddle Pod | Slinger ammo imbued with water element. Can remove some statuses on monsters. |
Bomb Pod | Slinger ammo that explodes on impact. |
Piercing Pod | Slinger ammo that deals piercing damage on impact. |
Paint Pod | Slinger ammo that makes a monster or location temporarily easier to find. |
Luring Pod | Slinger ammo that can be used to lure monsters toward yourself. |
Mega Barrel Bomb | An upgraded large barrel bomb. Effective against large monsters. Can be rolled after placement. |
First-aid Med+ | Restores a moderate amount of health. Returned after quest completion. |
EZ Max Potion | Fully restores health and maximizes the size of your Health Gauge. Returned after quest completion. |
EZ Lifepowder | Produces a cloud that heals you and anyone nearby. Returned after quest completion. |
EZ Herbal Powder | Cures poison and restores a bit of health for everyone nearby. Returned after quest completion. |
EZ Demon Powder | Temporarily strengthens attacks for everyone nearby. Returned after quest completion. |
EZ Hardshell Powder | Temporarily increases defense for everyone nearby. Returned after quest completion. |
EZ Dust of Life | Releases a cloud that restores a large amount of health. Returned after quest completion. |
EZ Tranq Bomb | A hand grenade used to capture monsters ensnared in traps. Returned after quest completion. |
EZ Dung Pod | Releases a strong odor on impact. Returned after quest completion. |
EZ Sonic Bomb | Slinger ammo that emits an earsplitting sonic blast. Returned after quest completion. |
Tinged Meat | Raw meat that paralyzes whatever eats it. Makes great bait for traps. |
EZ Large Barrel Bomb | An improved large barrel bomb. Can be rolled after being placed. Returned after quest completion. |
EZ Farcaster | Call for a wingdrake to transport you to the nearest camp. Returned after quest completion. |
Poisoned Meat | Raw meat that poisons whatever eats it. Makes great bait for traps. |
Deodorant | Produces a cloud of cleansing smoke that cures blastblight and stench. |
Kunafa Cheese | An artisan cheese made in Kunafa, deliciously gooey when heated, and a great addition to any dish. |
Sharp Kunafa Cheese | A rich, decadent cheese made by skilled craftspeople. A great addition to any dish. |
Droolshroom | A mushroom that grows in a secret spot known only to Wudwuds. A great addition to any dish. |
Delishroom | An extremely rare delicacy that is cause for a Wudwud celebration. A great addition to any dish. |
Mud Shrimp | A nutritious shrimp native to Oilwell Basin and favored in Azuz. A great addition to any dish. |
Turbid Shrimp | A large, chewy shrimp packed to the gills with nutrients. A great addition to any dish. |
Fluffy Egg | An egg with a yolk and white as fluffy as the Downy Crake that laid it. A great addition to any dish. |
Airy Egg | A high-quality egg that sends you straight to flavor heaven. A great addition to any dish. |
Sild Garlic | A highly nutritious and fragrant bulb of garlic grown in Sild. A great addition to any dish. |
Specialty Sild Garlic | The ultimate bulb of garlic, grown in just the right conditions. A great addition to any dish. |
Wild Herb | This herb's refreshing aroma can mask any foul odor. A great finishing touch to any dish. |
Eastern Honey | Has a unique flavor, making it the perfect secret ingredient. A great finishing touch to any dish. |
Monster Chili | A powerful spice that enhances flavor and sweat production. A great finishing touch to any dish. |
Jeweled Mullet Roe | These fish eggs truly shine like diamonds. A great finishing touch to any dish. |
Wild Seed Oil | Oil that packs both flavor and the power of nature. A great finishing touch to any dish. |
Truffle Du Conga | Often dug up by its namesake, Congalala. A great finishing touch to any dish. |
Sinister Cloth | Suspicious cloth found somewhere in the Windward Plains. Drips with an aura of pure evil. |
Great Hornfly | Found in the Scarlet Forest. An insect with a giant horn, huge shell, and butterfly wings. |
Windward Aloe | Found in the Windward Plains. The water stored within its plump leaves has saved many a parched traveler. |
Fine Windward Aloe | A rarity from the Windward Plains. A single drop of its delicious sap transforms water into ambrosia. |
Great Windward Aloe | A treasure of the Windward Plains. Its leaves hold enough water to fill a bath in the driest desert. |
Sandpepper | Found in the Windward Plains. This dried spice lends a rich and aromatic heat to any dish. |
Fiery Sandpepper | A rarity from the Windward Plains. A spice so hot that a single bite opens the taster's third eye. |
Fulgurite Shard | Found in the Windward Plains. The shape of this fulgurite was sculpted by a chance lightning strike. |
Pure Fulgurite | A rarity from the Windward Plains. Crystallized fulgurite, free of any impurity. Extremely delicate. |
Thundering Fulgurite | A treasure of the Windward Plains. A colossal fulgurite crystal, born of a sky-splitting thunderstrike. |
Scarlet Amber Shard | Amber from the Scarlet Forest. The bodies of fossilized insects float in its scarlet confines. |
Fine Scarlet Amber | Rare amber from the Scarlet Forest. Immaculate insect specimens sleep in this amber, red as fine liquor. |
Eternal Scarlet Amber | Colossal amber from the Scarlet Forest. Ancient life has been sealed away inside it for eons. |
Queensbloom Pollen | Pollen from a giant flower in the Scarlet Forest, as regal as it is massive. Makes a heady perfume. |
Shiny Treasure | An ancient artifact Wudwuds found in the Scarlet Forest. Purely aesthetic in nature. |
Sparkly Treasure | A rarity of the Scarlet Forest. The fine detail and lavish use of gold show quite advanced techniques. |
Bulky Treasure | The sheer scale of this Scarlet Forest rarity makes it the object of obsession for all Wudwuds. |
Auric Oil | Exceptionally pure, golden mineral oil from Oilwell Basin. Used widely in Flameborn crafts. |
Antimite | A mineral from Oilwell Basin with a unique sheen. Used by the Flameborn in alloy production. |
Fine Antimite | An Oilwell Basin rarity too pure to be worked by any but the Flameborn artisans. |
Antimite Mass | A hulking antimite formation that produces strange reactions not yet understood by science. |
Hirabami Molting | Skin shed from a Hirabami. Treasured by the people of the Iceshard Cliffs as a curative. |
Wyvernscale Vase | An ancient ornamental vase found in the Iceshard Cliffs. The techniques used to craft it are lost to time. |
Dragonscale Vase | Each individual scale ornamenting this vase from the Iceshard Cliffs sparkles with a fiery brilliance. |
Large Goldenscale Vase | An exquisite, inscribed vase from the Iceshard Cliffs. A treasure worthy of kings, lost to the world. |
Wyveria Lantern | Fruit encased in a mesh shell, found in the Ruins of Wyveria. A precious source of sustenance to the natives. |
Mature Wyveria Lantern | A rarity in the Ruins of Wyveria. The ripening process imbues the fruit with medicinal properties. |
Origin Wylk Gem | A precious find from the Ruins of Wyveria. More transparent than other Wylkdrops and has considerable heft. |
Milky Cocoon Web | A curious fiber found in the Ruins of Wyveria. A resource treasured by the Keepers. |
Wylk Pebble | Small stones found across the East. A rich source of energy, they are often burned for fuel. |
Wylk Gem | A beautiful, faintly luminescent stone occasionally found inside Wylkdrops harvested in the East. |
Time-honed Wylk Gem | The size of this rare find from the East is the result of an eons- long natural formation process. |
Ancient Fossil | The blackened, stony remains of old bones unearthed in the East. When polished, it gains a velvety sheen. |
Drifting Sea Pot | A species of translucent sea squirts found in the East. When salt-dried, it becomes a fine preserved food. |
Royal Sea Pot | A rare, meatier species of sea squirt found in the East. Keeps its rich flavor, even when preserved. |
Gobletweed | Algae that grows in the East. It resembles a ceremonial cup— Cheers for finding such a beauty! |
Chaliceweed | Care must be taken not to disturb the delicate form of this rare and stunning algae when harvesting it. |
Nightflower Pollen | Pollen from a flower that blooms under a full moon. It exudes an ethereal pale glow. |
Fossilized Opal | A mass of organic material fossilized into opal over time. It has a deep crimson shine. |
Fossilized Fire Opal | This gorgeous fossil is marked by an exceptionally clear and fiery opal. A truly radiant rarity. |
Genesis Opal | The opal inclusion in this fossil burns with the fire of creation that first shaped this world. |
Wyvernsprout | A parasitic fungus that grows on the bodies of dead monsters. Prized as a symbol of reincarnation. |
Whetfish Fin | A fish fin that greatly restores sharpness and requires fewer strokes than a whetstone. |
Sushifish Scale | A scale from a Sushifish. Slightly restores health and treats bleeding. |
Lala Barina Shell | The outer shell of a Lala Barina. Has a dark luster and is wonderfully lightweight. |
Lala Barina Claw | A claw from a Lala Barina. Vivid scarlet decorates its keen edge. |
Lala Barina Stinger | The stinger from a Lala Barina. Sharp as a sword, one thrust is all it takes to subdue prey. |
Lala Barina Certificate | A Guild certificate awarded to those who have hunted a Lala Barina. Used to make equipment. |
Lala Barina Floret | Hair from a Lala Barina. So white and pristine that it could pass for a high quality pelt. |
Screamer Pod | Used as ammo for your Slinger. Emits a harsh, high-frequency sound that can disrupt sensitive monsters. |
Krano Copper | Copper pyrite from a Kranodath's shell. Its luster makes it a prime material for decorations. |
Krano Pyrite | High-quality copper pyrite from a Kranodath's shell. Its brilliant sheen is stunning to behold. |
Thunder Pod | Slinger ammo imbued with thunder element. |
Frost Pod | Slinger ammo imbued with ice element. |
Dragon Pod | Slinger ammo imbued with dragon element. |
Fresh Honey | Special honey gathered from Y'sai's spot. Can be delivered to Provisions, who's running low. |
Frostburst | Slinger ammo imbued with the ice element. Use it to stagger a monster when you're in a pinch. |
Dragonstrike Nut | A nut that explodes on impact. Used to make Wyvern Ammo. |
Bomberry | A berry that ruptures on impact. Used to make cluster bombs. |
Chatacabra Certificate | A Guild certificate awarded to those who have hunted a Chatacabra. Used to make equipment. |
Chatacabra Scale+ | A high-quality Chatacabra scale. Its enhanced durability makes it impervious to most blows. |
Chatacabra Jaw+ | Fine plating from a Chatacabra's hulking jaw. Its density and heft are quite impressive. |
Chatacabra Hide+ | A high-quality Chatacabra hide. Tempered by its harsh environment. Makes a fine crafting material. |
Chatacabra Carapace | Stout plating from a Chatacabra's arms. Constant friction with the ground has polished it to gleam. |
Chatacabra Certificate S | A Guild certificate awarded to those who have hunted a Chatacabra. Used to make equipment. |
Xu Wu Certificate S | A Guild certificate awarded to those who have hunted a Xu Wu. Used to make equipment. |
Quematrice Igniter | Flammable fluids from a Quematrice, expelled as a gas then ignited by sparks from its coarse tail. |
Quematrice Certificate | A Guild certificate awarded to those who have hunted a Quematrice. Used to make equipment. |
Quematrice Scale+ | A high-quality Quematrice scale. Its keen ridges allow it to cleave stone in a single stroke. |
Quematrice Hide+ | Fine Quematrice hide, hardened by the struggle to survive. Offers exceptional fire protection. |
Quematrice Igniter+ | Especially viscous fluid from a Quematrice. The gas it releases burns at a perilous temperature. |
Quematrice Crest+ | The large crest of a Quematrice. Colored an angry red and shaken violently in a show of aggression. |
Quematrice Certificate S | A Guild certificate awarded to those who have hunted a Quematrice. Used to make equipment. |
Lala Barina Floret+ | High-quality hair from a Lala Barina. Its delicate, transparent strands dance in the wind. |
Lala Barina Carapace | The hard carapace of a Lala Barina. A bit of polish will make it shine black as night. |
Lala Barina Claw+ | A sharp claw from a Lala Barina. The deep crimson tip mirrors the blood of countless victims. |
Lala Barina Stinger+ | The razor-sharp stinger of a Lala Barina. Capable of piercing even the thickest armor. |
Lala Barina Certificate S | A Guild certificate awarded to those who have hunted a Lala Barina. Used to make equipment. |
Balahara Certificate | A Guild certificate awarded to those who have hunted a Balahara. Used to make equipment. |
Balahara Scale+ | A high-quality Balahara scale. Thick and durable enough to carve through stone without a scratch. |
Balahara Carapace | A hard Balahara carapace. A quality material from a specimen wrapped in pure fulgurite. |
Balahara Skull+ | A Balahara's pointy skull. An incredibly tough shell that digs through hard bedrock with ease. |
Balahara Certificate S | A Guild certificate awarded to those who have hunted a Balahara. Used to make equipment. |
Doshaguma Certificate | A Guild certificate awarded to those who have hunted a Doshaguma. Used to make equipment. |
Doshaguma Fur+ | High-quality Doshaguma fur. So accustomed to harsh climes that it's akin to armor. |
Doshaguma Hide+ | High-quality Doshaguma hide. Its thick, comfortable weight gives reassurance to those who wear it. |
Doshaguma Claw+ | A sharp Doshaguma claw. One poke pierces skin, and one swipe tears flesh from bone. |
Doshaguma Fang+ | A sharp Doshaguma fang. Proof of its owner's feral nature in its ability to chew through even bone. |
Doshaguma Certificate S | A Guild certificate awarded to those who have hunted a Doshaguma. Used to make equipment. |
Uth Duna Scale | A scale from an Uth Duna. Glistens in a kaleidoscope of colors. |
Uth Duna Hide | The hide of an Uth Duna. Highly prized for its density and spectacularly vibrant pattern. |
Uth Duna Cilia | Extremely fine hair from an Uth Duna. When woven together, it forms a thin, watery membrane. |
Uth Duna Tentacle | A tentacle from the back of an Uth Duna. Covered in a gelatinous mix of water and body fluid. |
Uth Duna Claw | A claw from an Uth Duna. Its curvature helps to anchor it against the waves it creates. |
Uth Duna Plate | A rare plate from an Uth Duna. Hailed as a symbol of Plenty due to the amount of water it holds. |
Uth Duna Certificate | A Guild certificate awarded to those who have hunted an Uth Duna. Used to make equipment. |
Uth Duna Scale+ | A high-quality scale from an Uth Duna. Thin grooves allow it to store water to strengthen itself. |
Uth Duna Hide+ | A high-quality hide from an Uth Duna. Its pattern holds an almost divine beauty. |
Uth Duna Cilia+ | High-quality Uth Duna hair. Weak to cutting force, but can hold a vast amount of water. |
Uth Duna Tentacle+ | An elegant and flexible tentacle from an Uth Duna. A membrane of water surrounds it like a veil. |
Uth Duna Claw+ | A sharp claw from an Uth Duna. Heavy enough to easily crush even the thickest trees. |
Uth Duna Watergem | A rare jewel that developed within an Uth Duna. Said to wield the power of a devastating flood. |
Uth Duna Certificate S | A Guild certificate awarded to those who have hunted an Uth Duna. Used to make equipment. |
Rompopolo Hide | A Rompopolo hide. It returns to its original shape even if stretched to its limit. |
Rompopolo Claw | A claw from a Rompopolo. Developed for the specific purpose of piercing prey. |
Spotted Poison Hide | A poisonous hide from a Rompopolo. The vibrant speckles warn of its inherent danger. |
Rompopolo Beak | The beak of a Rompopolo. Its disturbing shape evokes an indescribable sense of unease. |
Rompopolo Certificate | A Guild certificate awarded to those who have hunted a Rompopolo. Used to make equipment. |
Rompopolo Hide+ | A high-quality Rompopolo hide. Can expand to extreme lengths when filled with gas. |
Rompopolo Claw+ | A sharp claw from a Rompopolo. Perfectly suited to piercing vitals with acute precision. |
Spotted Poison Hide+ | A highly poisonous hide from a Rompopolo. The more striking the pattern, the more poisonous it is. |
Rompopolo Beak+ | A large beak from a Rompopolo. Its sharp point and gentle curve strike untold fear into its prey. |
Rompopolo Certificate S | A Guild certificate awarded to those who have hunted a Rompopolo. Used to make equipment. |
Rey Dau Certificate | A Guild certificate awarded to those who have hunted a Rey Dau. Used to make equipment. |
Rey Dau Scale+ | A high-quality Rey Dau scale. Constant exposure to the Sandtide made it as sturdy as it is smooth. |
Rey Dau Carapace | The tough carapace of a Rey Dau. Its complex but consistent pattern enhances its conductivity. |
Rey Dau Bolthorn | A Rey Dau horn crackling with lightning. Durable enough to sustain great bolts of electricity. |
Rey Dau Fulgurtalon | A Rey Dau wingtalon with an azure glow. Coated with pure, razor-sharp fulgurite. |
Rey Dau Boltgem | A rare jewel that developed within a Rey Dau. Said to wield the power of ten thousand storms. |
Rey Dau Certificate S | A Guild certificate awarded to those who have hunted a Rey Dau. Used to make equipment. |
Hirabami Scale | A scale from a Hirabami. Though small and lightweight, it's very strong and easy to process. |
Hirabami Hide | The hide of a Hirabami. Light and smooth like cloth, it is known for its unique texture. |
Hirabami Webbing | Webbing from a Hirabami. Its superb elasticity allows the monster to float in the air. |
Hirabami Tail Claw | A claw from the tail of a Hirabami. Its curved shape allows it to easily trap prey. |
Hirabami Certificate | A Guild certificate awarded to those who have hunted a Hirabami. Used to make equipment. |
Hirabami Scale+ | A high-quality scale from a Hirabami. Not only is it strong, but also exceedingly light. |
Hirabami Hide+ | A high-quality Hirabami hide. Soft as the finest fabric, with the warmth to endure a blizzard. |
Hirabami Webbing+ | High-quality Hirabami webbing. Can manipulate air currents even in the fiercest blizzards. |
Hirabami Tail Claw+ | A high-quality claw from the tail of a Hirabami. No prey can escape its scythe-like bite. |
Hirabami Certificate S | A Guild certificate awarded to those who have hunted a Hirabami. Used to make equipment. |
Ajarakan Scale | A scale from an Ajarakan. Extremely resistant, not even the hardest of stone will scratch it. |
Ajarakan Shell | The shell of an Ajarakan. Capable of producing a shower of sparks with the slightest scrape. |
Ajarakan Ridge | The hard casing that runs along the back of an Ajarakan. Its bright scarlet color echoes a raging fire. |
Ajarakan Tail | The tail of an Ajarakan. Its uneven spikes are highly combustible. |
Ajarakan Jewel | A rare jewel that developed in an Ajarakan's body. Said to wield enough force to explode bedrock. |
Ajarakan Marrow | Bone marrow from an Ajarakan. Almost too hot to handle. |
Ajarakan Certificate | A Guild certificate awarded to those who have hunted an Ajarakan. Used to make equipment. |
Ajarakan Scale+ | A high-quality scale from an Ajarakan. The flame-like spikes project the monster's hot fury. |
Ajarakan Carapace | A tough Ajarakan carapace. Even fierce explosions can't damage it. |
Ajarakan Ridge+ | A rock-solid ridge from an Ajarakan. Reminiscent of a fire in its color and uneven curves. |
Ajarakan Jewel+ | A large jewel that developed in an Ajarakan. Glows red, as if holding an inferno within. |
Ajarakan Medulla | The brainstem of an Ajarakan. Constantly burning, as if all its body heat is concentrated within. |
Ajarakan Certificate S | A Guild certificate awarded to those who have hunted an Ajarakan. Used to make equipment. |
Nu Udra Hide | A highly-elastic Nu Udra hide. It looks smooth but has a subtle roughness. |
Nu Udra Spike | A Nu Udra spike. Requires a skilled hand to handle its twisted, non-uniform shape. |
Nu Udra Horn | A Nu Udra Horn. Curved to protect the eyes and smattered with small spines. |
Nu Udra Tentacle | A Nu Udra tentacle. Incredibly flexible and elastic, only the sharpest of blades can pierce it. |
Nu Udra Oilmucus | A viscous liquid made from a Nu Udra's body fluids and oil. Adding oil to it makes it more flammable. |
Nu Udra Cerebrospinal Fluid | A strange fluid formed inside a Nu Udra. It glows blue and can strengthen materials. |
Nu Udra Certificate | A Guild certificate awarded to those who have hunted a Nu Udra. Used to make equipment. |
Nu Udra Hide+ | High-quality Nu Udra hide. Especially elastic and fire resistant. Eternally slimy. |
Nu Udra Spike+ | A quality Nu Udra spike. Will gouge out the surrounding flesh when removed from its victim. |
Nu Udra Horn+ | A sharp Nu Udra Horn. Each one twists eerily outward, as if in search of something. |
Nu Udra Tentacle+ | A large Nu Udra tentacle. A huge slab of muscle that will thrash uncontrollably even when cut off. |
Nu Udra Oilmucus+ | Dense Nu Udra Oilmucus. Burns unbelievably hot and long once ignited. |
Nu Udra Flamegem | A mysterious gem formed inside a Nu Udra. Said to hold the power to burn the world to the ground. |
Nu Udra Certificate S | A Guild certificate awarded to those who have hunted a Nu Udra. Used to make equipment. |
Guardian Doshaguma Fur | The fur of a Guardian Doshaguma. Energy coursing through it has turned it white and strengthened it. |
Guardian Doshaguma Hide | The hide of a Guardian Doshaguma. It is especially thick and tough, with a distinctive white pattern. |
Guardian Doshaguma Claw | The claw of a Guardian Doshaguma. Energy coursing through it has turned it white and rigid. |
Guardian Doshaguma Fang | The fang of a Guardian Doshaguma. Tough enough to withstand the Doshaguma's fiercely acidic saliva. |
G. Doshaguma Certificate | A Guild certificate awarded to those who have hunted a Guardian Doshaguma. Used to make equipment. |
Guardian Doshaguma Fur+ | High-quality fur from a Guardian Doshaguma. Energy coursing through it has rendered it hard as steel. |
Guardian Doshaguma Hide+ | A high-quality hide from a Guardian Doshaguma. Tough as iron and able to withstand any kind of attack. |
Guardian Doshaguma Claw+ | An especially sharp claw from a Guardian Doshaguma. Filled with energy, it easily cuts through armor. |
Guardian Doshaguma Fang+ | An especially sharp fang from a Guardian Doshaguma. Mercilessly crushes anything in its way. |
G. Doshaguma Certificate S | A Guild certificate awarded to those who have hunted a Guardian Doshaguma. Used to make equipment. |
Guardian Rathalos Scale | A scale from a Guardian Rathalos. Made thick and tough by the energy coursing through it. |
Guardian Rathalos Shell | The shell of a Guardian Rathalos. Still radiates heat from the energy coursing through it. |
Guardian Rathalos Webbing | Webbing from a Guardian Rathalos. The energy coursing through it has enhanced its flight capabilities. |
Guardian Rathalos Tail | The tail of a Guardian Rathalos. The energy coursing through it has made it into an adaptable material. |
G. Rathalos Certificate | A Guild certificate awarded to those who have hunted a Guardian Rathalos. Used to make equipment. |
Guardian Rathalos Scale+ | A high-quality scale from a Guardian Rathalos. Accumulated energy has made it scorching hot. |
Guardian Rathalos Carapace | The tough carapace of a Guardian Rathalos. Durable enough to withstand even the fiercest flames. |
Guardian Rathalos Wing | A wing from a Guardian Rathalos. Energy courses through each vein, producing gale-force winds. |
Equipped Mantles | The selected mantle in Change Equipment will be reflected in your Radial Menu/Loadouts. |
G. Rathalos Certificate S | A Guild certificate awarded to those who have hunted a Guardian Rathalos. Used to make equipment. |
Rath Medulla | Only recently extractable due to advances in carving techniques. Hard to forge. |
Demon Ammo | Ammo that produces a cloud that temporarily strengthens attacks in the impact zone of where it lands. |
Armor Ammo | Ammo that produces a cloud that temporarily strengthens defense in the impact zone of where it lands. |
Recover Ammo | Ammo that produces a healing cloud in the impact zone of where it lands. |
Tranq Ammo | Ammo used to capture monsters ensnared in traps. |
Exhaust Ammo | Ammo that drains a monster's stamina. |
Frenzy Shard | A fragment of a disturbing crystal that possesses a hidden power. |
Jin Dahaad Scale+ | A high-quality Jin Dahaad scale. Its metallic properties prevent it from freezing. |
Jin Dahaad Carapace | The tough carapace of a Jin Dahaad. Tough as steel without impeding movement. |
Jin Dahaad Iceplate | From the back of a Jin Dahaad, this plate's metallic properties allow it to freeze the surrounding air. |
Jin Dahaad Claw+ | A sharp claw from a Jin Dahaad. Terrifyingly cold, it freezes everything it touches. |
Jin Dahaad Horn | A layered horn from a Jin Dahaad. Also acts as a heat vent. |
Jin Dahaad Icegem | A rare jewel developed within a Jin Dahaad. Said to wield the power to freeze entire cliffs. |
Jin Dahaad Certificate S | A Guild certificate awarded to those who have hunted a Jin Dahaad. Used to make equipment. |
Guardian Ebony Scale | A scale from a Guardian Ebony Odogaron. Energy coursing through it has turned parts of it white. |
Guardian Ebony Sinew | Tightly packed sinew from a Guardian Ebony Odogaron. Especially strong and heavy. |
Guardian Ebony Claw | A Guardian Ebony Odogaron claw. Made for ripping things open, even the slightest touch is dangerous. |
Guardian Ebony Fang | A Guardian Ebony Odogaron fang. Its sharp point allows it to pierce the vitals of any prey. |
Guardian Ebony Tail | A Guardian Ebony Odogaron tail. Covered in bristled scales that call to mind its terrible rage. |
Guardian Ebony Plate | A Guardian Ebony Odogaron plate. Energy has bolstered its draconic power to incredible heights. |
G. Ebony Odogaron Certificate | A Guild certificate awarded to those who have hunted a Guardian Ebony Odogaron. Used to make equipment. |
Guardian Ebony Scale+ | A high-quality Guardian Ebony Odogaron scale. The flow of pure energy has strengthened it. |
Guardian Ebony Sinew+ | A large piece of sinew from a Guardian Ebony Odogaron. Excess energy has strengthened it greatly. |
Guardian Ebony Claw+ | A sharp claw from a Guardian Ebony Odogaron. Its saw-like form lets it mercilessly rip apart its prey. |
Guardian Ebony Fang+ | A sharp Guardian Ebony Odogaron fang. Shrouded in misfortune, only the bravest dare touch it. |
Guardian Ebony Gem | A rare jewel that developed within a Guardian Ebony Odogaron. Said to hold a strange draconic power. |
G. Ebony Odogaron Certificate S | A Guild certificate awarded to those who have hunted a Guardian Ebony Odogaron. Used to make equipment. |
Nourishing Extract | Can be obtained from some large monsters. Has the ability to amplify the effects of certain medicines. |
Xu Wu Hide | The hide of a Xu Wu. Covered in mucus and uniquely flexible, it's quite a trial to work with. |
Golden Corneum | The golden corneum of a Xu Wu. Formed by hardened secretions that glisten with a disturbing light. |
Xu Wu Tentacle | A Xu Wu tentacle. It's flexible musculature makes it perfect for weapon and armor crafting. |
Xu Wu Claw | A claw from a Xu Wu. Sharp as a knife and able to pierce prey without a sound. |
Xu Wu Fang | A fang from a Xu Wu. Tough enough to crush any matter of prey. |
Xu Wu Cerebrospinal Fluid | Cerebrospinal fluid from a Xu Wu. A great deal of energy is concealed within, causing it to glow. |
Xu Wu Certificate | A Guild certificate awarded to those who have hunted a Xu Wu. Used to make equipment. |
Xu Wu Hide+ | A high-quality Xu Wu hide. Tough enough to repel a Guardian's claws and fangs. |
Golden Corneum+ | A glittering golden corneum of a Xu Wu. Further hardened by its extremely pure secretions. |
Xu Wu Tentacle+ | A high-quality Xu Wu tentacle. Continues to squirm while being processed, displaying its vitality. |
Xu Wu Claw+ | A sharp claw from a Xu Wu. It's longer and keener, allowing it to more easily bring down prey. |
Xu Wu Fang+ | A sharp fang from a Xu Wu. Dyed with the blood of all the prey it has mercilessly crushed. |
Xu Wu Umbragem | A rare jewel developed within a Xu Wu's body. Harbors a deep and impenetrable darkness. |
Guardian Scale | Contains an unknown substance. It has lost any color it previously had and possesses unique properties. |
Guardian Scale+ | A high-quality Guardian scale. Sparkles like snow, as if it had always been pure white. |
Arkveld Tail | The tail of an Arkveld. Highly prized for the thick muscle hidden beneath its skin and hair. |
Large Dung Pod | Slinger ammo that releases a strong odor on impact, causing any surrounding monsters to flee. |
EZ Large Dung Pod | Releases a foul odor over a wide area on impact. Returned after quest completion. |
Arkveld Scale+ | A high-quality Arkveld scale. Despite being incredibly dense and hard, the edges chip easily. |
Arkveld Armorplate | A durable Arkveld carapace. Named for how its scales overlap like plate armor. |
White Arkveld Pelt | A white Arkveld pelt. Strong, naturally twining strands create extra protection against attacks. |
Arkveld Calloushell | A linked Arkveld carapace that is connected by flexible sinew, allowing it to move like a chain. |
Arkveld Horn+ | A sharp, pointed Arkveld horn. So menacing, its mere sight dispirits any who must stand against it. |
Arkveld Gem | A mysterious gem that formed inside an Arkveld. Its pulsating white light seems to absorb life. |
Arkveld Certificate S | A Guild certificate awarded to those who have hunted an Arkveld. Used to make equipment. |
Heavy Blunt Pod | Slinger ammo that inflicts massive blunt damage where it lands. |
Heavy Slicing Pod | Slinger ammo that inflicts massive severing damage where it lands. |
Heavy Explosion Pod | Slinger ammo that explodes on impact, causing massive damage. |
Basic Material | Assorted materials from target monster obtained as bonus rewards. |
Valuable Material | Valuable materials from target monster obtained as bonus rewards. |
Drearisite Scraps | Metal scraps manufactured in Azuz. Can be used as a material once smelted. |
Scarred Scale | A material found in the Iceshard Cliffs. Despite its scarring, it remains tough as any other scale. |
Ancient Wyvern Coin | A rarity found in the East. A coin bearing a delicate etched relief, long out of use. |
Heavy Piercing Pod | Slinger ammo that inflicts massive piercing damage on impact. |
Chillshroom | This frosty mushroom is a primary ingredient in cool drinks. |
Hot Pepper | A plant spicy enough to set your mouth on fire. Used for making hot drinks. |
Ancient Weapon Fragment | Part of an ancient weapon. Needs to be appraised. |
Nerscylla Shear | A flexible, venomous Nerscylla fang. Beware its lethal poison when handling it! |
Guardian Fulgur Scale+ | A high-quality Guardian Fulgur Anjanath scale. Surprisingly heavy, and zaps you when touched. |
Guardian Fulgur Pelt+ | A high-quality Guardian Fulgur Anjanath pelt. Wild patterns have overshadowed its original form. |
Guardian Fulgur Fang+ | A sharp fang from a Guardian Fulgur Anjanath. Built to withstand the fierce crushing power of its jaw. |
Guardian Fulgur Nosebone+ | The nasal bone of a Guardian Fulgur Anjanath. The mucus from it is charged with electricity. |
Guardian Fulgur Tail | A Guardian Fulgur Anjanath tail. Packed with thick muscles that help it maintain balance. |
Guardian Fulgur Gem | A rare jewel that developed within a Guardian Fulgur Anjanath. Said to hold the might of the heavens. |
Herbivore Carapace | A thick carapace from an herbivore. Even the smallest ones are incredibly durable. |
Bulaqchi Carapace | A high-quality Bulaqchi carapace. Easy to process and incredibly tough. |
Monster Fluid | A liquid bugs suck from monsters. Mixes with insect fluids to form an adhesive. |
Monster Broth | A broth made from only the thickest of a monster's juices. Quite rich. |
Talioth Scale+ | A high-quality Talioth scale. Built to survive fierce battles, but still not much to look at. |
Wingdrake Hide+ | A rare material carved from wingdrakes. It's both tough and easy to work with. |
Piragill Fin | A Piragill fin. Its sharp edge cuts into prey like a knife through butter. |
Piragill Fin+ | A high-quality Piragill fin. A deep scarlet, it will slice flesh at the slightest touch. |
Kranodath Skull | A Kranodath skull. Its incredible resilience makes it a great material for armor. |
Kranodath Skull+ | An extra hard Kranodath skull. So tough that it won't crack even if you pound on it with all your might. |
Comaqchi Shell | A Comaqchi shell. Incredibly smooth with an attractive luster. |
Comaqchi Carapace | A high-quality Comaqchi shell. Its glorious color bewitches all those who see it. |
Guardian Seikret Feather | A Guardian Seikret feather. Strong enough to deflect blades. |
Guardian Seikret Feather+ | A high-quality Guardian Seikret feather. Astoundingly lightweight, yet perfectly resilient. |
Congalala Pelt | The pink fur of a Congalala. The tufts of fluffy hair are an ideal material for clothing. |
Congalala Claw | The long claw of a Congalala. Large and sharp, it gouges anything it touches. |
Congalala Fang | A Congalala incisor. While blunt, it is tough enough to crush even the hardest of substances. |
Vibrant Pelt | Vibrant hair that grows on the head of a Congalala. The lovely colors are proof of its position in its pack. |
Congalala Certificate | A Guild certificate awarded to those who have hunted a Congalala. Used to make equipment. |
Congalala Pelt+ | High-quality Congalala fur. Stout and resilient, an important crafting material once processed. |
Congalala Claw+ | A long, hard, sharp claw from the wildest of Congalala, and no less tricky to manage than its source. |
Congalala Fang+ | An extra large Congalala fang. Its sturdiness is better suited for crushing than tearing. |
Vibrant Pelt+ | Vibrant hair from a Congalala's head. The tuft works as crown of sorts, establishing its status as leader. |
Nerscylla Shell | The outer shell of a Nerscylla. Extremely light, with a distinctly aposematic coloration. |
Nerscylla Chelicera | The retractable venomous fang of a Nerscylla. Handle with care! |
Nerscylla Claw | A lightweight, scythe-like claw that enables the Nerscylla's swift and deadly attacks. |
Nerscylla Spike | A dorsal spike and poison sac used to drip poison onto prey passing under the Nerscylla's nest. |
Nerscylla Certificate | A Guild certificate awarded to those who have hunted a Nerscylla. Used to make equipment. |
Nerscylla Carapace | A sturdy Nerscylla carapace. The porcelain-white material is highly prized, particularly among women. |
Nerscylla Claw+ | This keen Nerscylla claw lashes out from the shadows to claim an ever-growing list of victims. |
Nerscylla Spike+ | An especially large Nerscylla spike, prized more for its lethal poison sac than its sharpness. |
Nerscylla Certificate S | A Guild certificate awarded to those who have hunted a Nerscylla. Used to make equipment. |
Kut-Ku Scale+ | Quality scale from a Yian Kut-Ku. Its size and weight make it even more impressive than normal. |
Kut-Ku Carapace | Unyielding Yian Kut-Ku carapace. Its vivid red hue won't dim even when exposed to intense heat. |
Kut-Ku Ear | The distinctive ear of a Yian Kut-Ku. Stretchy and resistant to fire, it makes fine armor lining. |
Giant Beak | The massive beak of a Yian Kut-Ku. Sturdy enough to peck through even the rockiest of terrain. |
Kut-Ku Wing | Quality Yian Kut-Ku wing membrane. A triple threat of sturdiness, flexibility, and fire resistance. |
Yian Kut-Ku Certificate S | A Guild certificate awarded to those who have hunted a Yian Kut-Ku. Used to make equipment. |
Rubbery Hide | Elastic, electricity-resistant hide worn by a Nerscylla. Thought to be from another monster. |
Rubbery Hide+ | The quality hide of a Gypceros. The baggy, stretchy feel of it is oddly pleasing to the wearer. |
Gypceros Wing | A quality Gypceros wing membrane. Offers the same shock and poison protection—now with comfy stretch! |
Gypceros Head | The uniquely shaped head of a Gypceros. A must-have for Gypceros lovers! |
Gypceros Tail | The tail of a Gypceros. The most pliant body part, and thus the most difficult part to damage. |
Gypceros Certificate S | A Guild certificate awarded to those who have hunted a Gypceros. Used to make equipment. |
Bird Wyvern Gem | A valuable gem that can be harvested from bird wyverns. Said to fetch a high price on the market. |
Dash Extract | A mysterious substance culled from certain monsters that increases endurance. |
Rathian Certificate S | A Guild certificate awarded to those who have hunted a Rathian. Used to make equipment. |
Blangonga Pelt+ | Fine fur from a Blangonga. Its springy resilience and warmth make it prized in cold regions. |
Blangonga Fang+ | A Blangonga canine. As large as a human thigh, it's basically a weapon already. |
Blangonga Whisker | A glorious mustache is the mark and pride of a Blangonga leader, a symbol of its might. |
Blangonga Tail | The tail of a Blangonga. The silky, lustrous coat is heavenly to the touch. |
Blangonga Certificate S | A Guild certificate awarded to those who have hunted a Blangonga. Used to make equipment. |
Gravios Carapace | The sturdy carapace of a Gravios. Fused with ore by intense heat, it has grown abnormally tough. |
Gravios Skull | The head armor of a Gravios, hardened by its own heat. Makes it hard to work with, too. |
Gravios Pleura+ | Shell that covers a Gravios's torso. It's grown so thick over time that average attacks do nothing to it. |
Gravios Medulla | Though hard to extract and hard to craft, the brain stem is an especially precious Gravios part. |
Gravios Wing | The hefty wing of a Gravios. Recently, the demand and value of the material has been rising. |
Gravios Certificate S | A Guild certificate awarded to those who have hunted a Gravios. Used to make equipment. |
Rathalos Scale+ | An extraordinarily durable scale carved from the body of a Rathalos. |
Rathalos Carapace | This Rathalos carapace emanates a nobility befitting the King of the Skies. |
Rathalos Wing | The wing of a Rathalos. Skilled artisans can craft it into strong equipment. |
Rathalos Tail | A severed Rathalos tail covered in plates and keen spines. It has any number of uses. |
Rathalos Ruby | A rare, precious gem from inside a Rathalos. Almost too nice to use. |
Rathalos Certificate S | A Guild certificate awarded to those who have hunted a Rathalos. Used to make equipment. |
Gore Magala Scale+ | A deep black scale that seems to devour surrounding light, not reflect it. |
Gore Magala Carapace | The Gore Magala's handsome black suit of armor, said to negate all blows. |
Gore Magala Wing+ | A horrifying wing that casts a hungry shadow over prey and drives them insane. |
Gore Magala Ripclaw+ | A claw from a Gore Magala's second foreleg. It inflicts Frenzy and generations of suffering. |
Gore Magala Tail | A pliant tail covered in reverse scales that strikes like a whip, not a blade. |
Gore Magala Feeler+ | A well-honed sensory organ from a Gore Magala that oozes violet melancholy from its infected tip. |
Gore Magala Nyctgem | A pure, jet-black jewel that imprisons and swallows all nearby light. |
Gore Magala Certificate S | A Guild certificate awarded to those who have hunted a Gore Magala. Used to make equipment. |
Frenzy Crystal | An unsettling crystal wreathed in Frenzied power. Handle with extreme care. |
Conga Pelt | A Conga pelt. Sturdy and soft to the touch but must be deodorized before it's processed. |
Conga Pelt+ | A high-quality Conga pelt. The thick fur can be used to make long-lasting equipment. |
Vespoid Shell | A Vespoid shell. If processed correctly, it can become just as tough as a wyvern's hide. |
Vespoid Carapace | The hard carapace of a Vespoid. It takes on a unique quality once processed. |
Vespoid Wing | The wing of a Vespoid. Extremely difficult to process and produces widely varying results. |
Vespoid Innerwing | The innerwing of a Vespoid. Sharp and elegant, like a blade. |
Blango Pelt+ | A high-quality Blango pelt. Difficult to process, but valuable nonetheless. |
Lightcrystal | A precious and extremely hard substance with a faint glow. Sometimes used for crafting tools. |
Novacrystal | High quality Lightcrystal. Highly coveted for its rarity, it's used for only the finest of metalworking. |
Firestone | Ore that is scorching even at room temperature. Its heat can be used to fuse materials. |
Firecell Stone | A magma-like deposit that only trained hands can handle. Armor made from it is first-class. |
Fucium Ore | A mysterious metal found in the Ruins of Wyveria, capable of fusing any other materials together. |
Icium | Precious metal from the Iceshard Cliffs. Shines bright white when the light catches it. |
Guardian Fulgur Certificate S | A Guild certificate awarded to those who have hunted a Guardian Fulgur Anjanath. Used to make equipment. |
Congalala Certificate S | A Guild certificate awarded to those who have hunted a Congalala. Used to make equipment. |
Charred Oilbone | A bone found in the Oilwell Basin. Covered in a thick coat of oil that built up over many years. |
Frozen Icebone | A bone found in the Iceshard Cliffs. Tempered over millennia deep within the frozen earth. |
Tough Guardian Bone | A bone found in the Ruins of Wyveria. Its peculiar shape is unique to the local wildlife. |
Quality Bone | A bone used as crafting material. Its ease of use and hardness allow it to be shaped into better gear. |
Crushed Crystal | A shard of crystal carved from the carcass of a Guardian. Can be used as a melding material. |
Cloudy Crystal | A hazy crystal carved from the carcass of a Guardian. Can be used as a melding material. |
Coruscating Crystal | A glittering crystal carved from the carcass of a Guardian. Can be used as a melding material. |
Flame Sac | A monster organ filled with flammable powder. Handle with extreme care. |
Inferno Sac | A monster organ filled with powder that ignites if it so much as touches air. Danger! |
Aqua Sac | A monster organ designed to hold and preserve water. |
Torrent Sac | A monster organ designed to hold and preserve copious amounts of water. |
Thunder Sac | A monster organ that can store up large amounts of high voltage electricity. |
Frost Sac | A monster organ filled with extremely cold fluid. Handle with care. |
Freezer Sac | A monster organ with tremendous chilling power. Flash-freezes its surroundings. |
Poison Sac | A monster organ filled with a lethal toxin. Handle with extreme care. |
Toxin Sac | A monster organ filled with an extremely potent toxin. Even one touch can be risky. |
Lala Barina Mucus | Body fluid from a Lala Barina. A sticky, red liquid that causes paralysis. |
Lala Barina Mucus+ | Thick body fluid from a Lala Barina. As red as fresh blood, it contains a powerful paralytic. |
Sleep Sac | A monster organ filled with a knockout powder capable of inducing sleep. |
Coma Sac | A monster organ filled with a dangerous powder. One whiff can induce a coma. |
Guardian Blood | Guardian blood containing an unknown substance. A valuable research material. |
Guardian Blood+ | Guardian blood with rather peculiar properties. Requires further research. |
Great Hibiscus | A large, brightly colored flower found in the Ruins of Wyveria. Spreads its seeds through the air. |
Dalthydon Wool | A product of Kunafa. Perfectly suited for desert life. Try bringing it to the Smithy. |
Azuz Tanned Leather | A product of Azuz. The leather is repeatedly repaired for extended use. Try taking it to the Smithy. |
Suja Textiles | A product of Suja. Its unique pattern has roots in Wyverian tradition. Try taking it to the Smithy. |
Sild Cotton | A product of Sild. A high-quality material that can be used as-is. Try bringing it to the Smithy. |
Gajau Hide | The hide of a Gajau. Covered in a thick slime that grants water resistance. |
Speartuna Fin | The sharp fin of a Speartuna. Might be useful for something if you bring it to the Smithy. |
Commission Ticket | A ticket in the image of a hunter who traveled to the New World. Try taking it to the Smithy. |
Mimiphyta Ticket | A ticket depicting the ecology of Mimiphyta. Give it to the Smithy to get special equipment. |
Mystery Orb - Sword | A sphere with faint power that is revealed through appraisal. Becomes an offensive decoration. |
Glowing Orb - Sword | A sphere with hidden power that can be revealed through appraisal. Becomes an offensive decoration. |
Ancient Orb - Sword | A sphere with incredible power that can be revealed through appraisal. Becomes an offensive decoration. |
Armor Sphere | Reacts uniquely to heat. Fuse this to armor to improve it by a tiny amount. |
Armor Sphere+ | Reacts uniquely to heat. Fuse this to armor to improve it by a small amount. |
Advanced Armor Sphere | Reacts uniquely to heat. Fuse this to armor to improve it. |
Hard Armor Sphere | A rigid, high-density armor sphere. Fuse this to armor to improve it by a great amount. |
Rocksteady Mantle | Negates damage reactions, protects hearing, grants wind and tremor resistance, and reduces damage. |
Mending Mantle | Steadily restores health over a set amount of time. |
Evasion Mantle | Upon just evading a blow, triggers a special evasive maneuver that boosts attack and alters combos. |
Corrupted Mantle | Decreases health, but raises affinity and weapon stats. Attack and affinity further increased in certain conditions. |
Wyvern Egg | A flying wyvern's egg. Deliver it back to camp...if you can. |
Charred Lizard | A lizard charred crispy by Wudwuds. Removes all traces of poison and restores both health and stamina. |
Wild Jerky | Dried meat beloved for its wild flavor and toughness. Increases natural healing and cures bleeding. |
Catalyst | Works with other materials to enhance their effects. Cannot be used by itself. |
Gunpowder | A dangerous substance that explodes when struck or heated. Used in Large Barrel Bombs. |
Small Barrel | A small, empty barrel. Combine with fire herbs to make it into a bomb. |
Large Barrel | A large, empty barrel. Combine with gunpowder to make it into a bomb. |
Spider Web | A very sticky web. Used to craft pitfall traps. |
Net | A sturdy net that supports a certain amount of weight without breaking. Perfect for pitfall traps. |
Gunpowderfish Scale | A Gunpowderfish scale. Combine with a large barrel bomb to dramatically increase its firepower. |
Burst Arowana Scale | A Burst Arowana scale. Combine with Normal Ammo to make a large amount of Slicing Ammo. |
Bomb Arowana Scale | A Bomb Arowana scale. Combine with Normal Ammo to make a large amount of Sticky Ammo. |
Gilded Scale | A Goldenfry scale. Used by artisans in their crafts. |
Golden Scale | A Goldenfish scale. They shimmer like only pure gold can. |
Platinum Scale | A Platinumfish scale. They give off a beautiful gleam. |
Steel Melding Ticket | A ticket used by Wyverians. Hand it over when melding decorations to get a slight discount. |
Silver Melding Ticket | A ticket used by Wyverians. Hand it over when melding decorations to get a discount. |
Steel Relic Ticket | A ticket used by Wyverians. Hand it over when melding relics to get a slight discount. |
Silver Relic Ticket | A ticket used by Wyverians. Hand it over when melding relics to get a discount. |
Steel Egg | An egg of glittering steel. Rare but useless to hunters. Sells for a good price. |
Silver Egg | An egg of glittering silver. Rare but useless to hunters. Sells for a very good price. |
Golden Egg | An egg of glittering gold. Valuable but useless to hunters. Sells for a fortune. |
Heavy Armor Sphere | A solid, high-density armor sphere. Fuse this to armor to improve it by a vast amount. |
Monster Keenbone | Bone obtained from high-rank large monsters. It has a razor sharp tip that retains its strength after forging. |
Monster Hardbone | Precious bone obtained from high rank large monsters. Their rarity makes them highly sought after. |
Stoutbone | The bone of a large, high ranking monster. Very sturdy. |
Great Stoutbone | The bone of a large, high ranking monster. Extremely solid and durable. |
Hunter Symbol I | Proof that you've hunted a tempered monster, certifying your strength. |
Hunter Symbol II | Proof that you've hunted a fierce tempered monster, certifying your fearlessness. |
Hunter Symbol III | Proof that you've hunted a vicious tempered monster, certifying your heroism. |
Gold Melding Ticket | A ticket used by Wyverians. Hand it over when melding decorations to get a great discount. |
Gold Relic Ticket | A ticket used by Wyverians. Hand it over when melding relics to get a great discount. |
Guardian Pelt | Contains an unknown substance. It has lost any color it previously had and courses with energy. |
Guardian Pelt+ | A high-quality Guardian pelt. Exceptionally smooth and tough. |
Drearisite | A mysterious material smelted in Azuz. Has been used to make equipment since ancient times. |
Specklite | A mysterious material smelted in Azuz. Not as pure as it could be, but still of impeccable quality. |
Argecite | A mysterious material smelted in Azuz. It's apparently primarily used in high-quality equipment. |
Oricalcite | A mysterious, high-quality material smelted in Azuz. Equipment made from it is second to none. |
Common Wood Minnow | A common wooden lure shaped like a small fish. Good for any kind of fish. |
Golden Bughead | A lure that looks like a shining beetle. Good for catching gaudy fish, like Goldenfish. |
Emerald Jitterbait | A lure with a blade made of ore. Good for catching useful fish, like Sushifish. |
Tuff Joint Bait | A lure shaped like a Cephalos. Good for catching large, swift fish, like Gastronome Tuna. |
Duster Rig | A lure shaped like a Starduster. Good for catching fish that like dark or muddy places, like Gajau. |
Tentacle Jig | A lure made with thorngrass. Good for catching aquatic creatures that have tentacles or feelers. |
Close-range Coating | A coating designed to deal more damage to nearby targets, at the cost of a reduced maximum range. |
Power Coating | A coating that increases the attack power of arrows. |
Pierce Coating | A coating that increases piercing ability. Depending on the monster, it can deal multiple hits. |
Paralysis Coating | A coating that applies paralysis effects to arrows. |
Poison Coating | A coating that applies poison effects to arrows. |
Sleep Coating | A coating that applies sleep effects to arrows. |
Blast Coating | A coating that applies explosive powder to arrows. |
Exhaust Coating | A coating that applies a fluid which induces exhaust to arrows. |
Whetfish Fin+ | A fish fin used to sharpen weapons. Works better than a whetstone and can be reused if you're lucky. |
Great Sushifish Scale | Scale from a Sushifish. Eat to get a large health/natural healing boost or to treat bleeding. |
Old Weapon Shard - Blade | A piece of a discarded, old blade. Needs to be appraised. |
Old Weapon Shard - Tube | A cylindrical part of an old weapon that's been thrown away. Needs to be appraised. |
Old Weapon Shard - Disc | A disc-like part of an old weapon that's been thrown away. Needs to be appraised. |
Old Weapon Shard - Device | A part of an old weapon that has some sort of device on it. Needs to be appraised. |
Gracium | Precious ore from the Iceshard Cliffs. Swathed in frigid air that shines pale blue when the light catches it. |
Wyverian Bloodstone Shard | Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. |
Wyverian Bloodstone (S) | Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. |
Wyverian Bloodstone | Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. |
Wyverian Bloodstone (L) | Obtained from destroying a tempered wound. Larger than most of its type. Can be used as a melding material. |
Wyverian Bloodstone Chunk | Obtained from destroying a tempered wound. One of the largest of its kind. Can be used as a melding material. |
Balahara Black Pearl | A jewel formed from ore that spent years inside a Balahara. Bewitchingly beautiful. |
Guardian Rathalos Ruby | A rare jewel that developed in a Guardian Rathalos' body. Said to wield the power of an inferno. |
Guardian Rathalos Plate | A plate from a Guardian Rathalos. Strengthened by the flow of energy, its inherent heat blazes forth. |
Jin Dahaad Tail | The tail of a Jin Dahaad. Has a cooling organ that continues to make cold air even when severed. |
Expedition Headgear Ticket | A ticket inscribed with the emblem of the expedition. Give it to the Smithy to get special equipment. |