Doshaguma

Alpha Doshaguma are identifiable by their deeper red color and larger frame. Tread lightly—one of them is most likely leading a pack.
Fanged beasts that are sometimes seen traveling in packs. Ruggedly built and extremely aggressive, Doshaguma won't hesitate to throw everything they've got at enemies—even other small monsters. They have been known to take prey back to their dens, which sometimes leads to violent disputes.
When Doshaguma are low on health, their wounds open exposing a weak point. They'll grow more aggressive, though, so beware of counterattacks. Their stomachs are exposed when rising to their hind legs, which is a relatively soft target and potential weak point. Use their mobility to lure them into rock and vine traps. If a Doshaguma pack attacks during a separate hunt, dung pods and large dung pods are a hunter's best friend.
SpeciesFanged Beast
BaseHealth4,800
HunterRankPoint700
Head485445201020105100
HeadWounds656555251020155100
Torso38402520515550
TorsoWounds5252502010151550
TorsoWeak Point80807020515500
Right Foreleg4745401555550
Right ForelegWounds5252502010151550
Left Foreleg4745401555550
Left ForelegWounds5252502010151550
Right Hind Leg40303515510550
Right Hind LegWounds5252502010151550
Left Hind Leg40303515510550
Left Hind LegWounds5252502010151550
Tail Hair3835251055500
Tail HairWounds5252502010151550
Head360 HP, 500 HPx2 Wounds: 180HP→50HP→100HP
RED
Torso400 HPx4 Wounds: 250HP→80HP→100HP
ORANGE
Right Foreleg400 HPx2 Wounds: 200HP→50HP→100HP
ORANGE
Left Foreleg400 HPx2 Wounds: 200HP→50HP→100HP
ORANGE
Right Hind Leg200 HPx2 Wounds: 200HP→80HP→100HP
WHITE
Left Hind Leg200 HPx2 Wounds: 200HP→80HP→100HP
WHITE
Tail Hair240 HPx0 Wounds: 100HP→50HP→100HP
GREEN

Effective Status Effects

BuildUpDamageDecay
Poison150 (+100) → 550200-5/10sec
Sleep150 (+100) → 7500-5/10sec
Paralysis180 (+130) → 9600-5/10sec
Blastblight70 (+30) → 670100-5/10sec
Stun120 (+100) → 7200-5/10sec
Exhaust225 (+75) → 9000-5/10sec
BuildUpDamageDecay
Ride75 (+230) → 9950-0/0sec
Parry1 (+150) → 6010-0/0sec
Capture0 (+0) → 00-0/0sec
Scar125 (+0) → 00-0/0sec
SkillStabbing500 (+125) → 7500-0/0sec
SkillRyuki500 (+250) → 15000-0/0sec

High-rank Materials