The flying wyvern that reigns supreme over the Windward Plains' ecosystem. It has adapted to the Sandtide—when it most frequently appears—and is able to store, amplify, and discharge the storm's heavy lightning to lethal effect. Rey Dau is highly territorial and will attack any and all intruders on sight. The fulgurite against its carapace emits a sound that puts every monster in the region on guard.
When a Rey Dau's wing or tail touches the ground while charged, it causes a reaction that produces a mantle of fulgurite. Not only does this widen the appendage's attack range, but it also increases the monster's charging capacity—so make a point of breaking these parts. Their heads may also be vulnerable after a discharge attack. Hunters are advised to bring thunder- resistant armor and water-based weaponry.
Species | Flying Wyvern |
BaseHealth | 5,000 |
HunterRankPoint | 900 |
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|
Head | 60 | 65 | 50 | 5 | 15 | 0 | 20 | 5 | 100 | |
Head | Wounds | 70 | 75 | 60 | 5 | 20 | 0 | 25 | 5 | 100 |
Head | Weak Point | 80 | 80 | 70 | 5 | 20 | 0 | 25 | 5 | 0 |
Torso | 30 | 30 | 25 | 5 | 5 | 0 | 5 | 5 | 0 | |
Torso | Wounds | 65 | 65 | 55 | 5 | 10 | 0 | 15 | 5 | 0 |
Left Leg | 37 | 37 | 33 | 5 | 5 | 0 | 5 | 5 | 0 | |
Left Leg | Wounds | 65 | 65 | 55 | 5 | 10 | 0 | 15 | 5 | 0 |
Right Leg | 37 | 37 | 33 | 5 | 5 | 0 | 5 | 5 | 0 | |
Right Leg | Wounds | 65 | 65 | 55 | 5 | 10 | 0 | 15 | 5 | 0 |
Tail | 45 | 40 | 45 | 5 | 5 | 0 | 10 | 5 | 0 | |
Tail | Wounds | 65 | 65 | 55 | 5 | 10 | 0 | 15 | 5 | 0 |
Left Wing | 45 | 50 | 45 | 5 | 10 | 0 | 15 | 5 | 0 | |
Left Wing | Wounds | 65 | 65 | 55 | 5 | 10 | 0 | 15 | 5 | 0 |
Right Wing | 45 | 50 | 45 | 5 | 10 | 0 | 15 | 5 | 0 | |
Right Wing | Wounds | 65 | 65 | 55 | 5 | 10 | 0 | 15 | 5 | 0 |
50 | 55 | 50 | 5 | 10 | 0 | 15 | 5 | 0 | ||
Wounds | 65 | 65 | 55 | 5 | 10 | 0 | 15 | 5 | 0 | |
50 | 55 | 50 | 5 | 10 | 0 | 15 | 5 | 0 | ||
Wounds | 65 | 65 | 55 | 5 | 10 | 0 | 15 | 5 | 0 | |
55 | 50 | 50 | 5 | 10 | 0 | 15 | 5 | 0 | ||
Wounds | 65 | 65 | 55 | 5 | 10 | 0 | 15 | 5 | 0 |
Head | 700 HP | RED | |
Torso | 260 HP | ORANGE | |
Left Leg | 200 HP | WHITE | |
Right Leg | 200 HP | WHITE | |
Tail | 200 HP | GREEN | |
Left Wing | 260 HP | WHITE | |
Right Wing | 260 HP | WHITE | |
9999 HP | WHITE | ||
9999 HP | WHITE | ||
9999 HP | WHITE |
BuildUp | Damage | Decay | ||
---|---|---|---|---|
Poison | Poison slowly drains the monster's health for a short amount of time. | 150 (+100) → 550 | 200 | -5/10sec |
Sleep | The monster slumbers a short while. Attacking will awaken it, but the first attack will do more damage. | 150 (+100) → 750 | 0 | -5/10sec |
Paralysis | The monster is paralyzed and cannot move for a short amount of time. | 300 (+100) → 1000 | 0 | -5/10sec |
Blastblight | Blast element builds as you attack. Once a certain threshold is reached, it detonates, causing damage. | 70 (+30) → 670 | 100 | -5/10sec |
Stun | Attacking a monster's head many times with a blunt weapon will KO them, leaving them wide open. | 150 (+120) → 870 | 0 | -5/10sec |
Exhaust | Once blunt damage buildup reaches a certain level, the monster will lose a portion of its stamina. | 225 (+75) → 900 | 0 | -5/10sec |