Leviathans whose bodies are covered with beautiful scales and sharp blades. As a pack, they work together to surround prey, but since most Piragill are too timid to make the kill, they usually wait for an opening and lunge all at once. Don't underestimate them; on water, their speed is unmatched, and those blades will make mincemeat of a hunter that wanders too close.
Species | Leviathan |
BaseHealth | 110 |
HunterRankPoint | 0 |
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|
Head | 70 | 85 | 80 | 50 | 5 | 80 | 20 | 10 | 100 | |
Body | 80 | 65 | 70 | 40 | 5 | 60 | 20 | 10 | 0 |
Head | 25 HP | RED | |
Body | 25 HP | ORANGE |
BuildUp | Damage | Decay | ||
---|---|---|---|---|
Poison | Poison slowly drains the monster's health for a short amount of time. | 20 (+30) → 80 | 350 | -5/10sec |
Sleep | The monster slumbers a short while. Attacking will awaken it, but the first attack will do more damage. | 30 (+20) → 70 | 0 | -5/10sec |
Paralysis | The monster is paralyzed and cannot move for a short amount of time. | 20 (+10) → 40 | 0 | -5/10sec |
Blastblight | Blast element builds as you attack. Once a certain threshold is reached, it detonates, causing damage. | 30 (+10) → 50 | 100 | -5/10sec |
Stun | Attacking a monster's head many times with a blunt weapon will KO them, leaving them wide open. | 45 (+25) → 95 | 0 | -5/10sec |
Exhaust | Once blunt damage buildup reaches a certain level, the monster will lose a portion of its stamina. | 0 (+0) → 0 | 0 | -0/0sec |
Piragill Fin+ | Carving | 70% |
Acute Fang | 30% | |
Sturdy Bone | Carving (Rotten Monster Carcass) | 100% |
Piragill Fin+ | Target Rewards | 30% |
Acute Fang | 30% | |
Parashroom x4 | 20% | |
Carbalite Ore x2 | 20% |