Lagiacrus

Leviathans that exist atop the vast aquatic food chain. Lagiacrus generate electricity via their hides to store in their spinal organs, and are capable of discharging a current strong enough to boil the seawater around them. They have been sighted fighting other monsters in the Scarlet Forest, presumably drawn in from other regions in search of prey and more fertile environs.
The glow of a Lagiacrus's shockspikes are proportional to the amount of electricity they gradually store while attacking. Notably, a brightly glowing shockspike when they are submerged is a good indicator that an intense electrical attack is soon to follow. Attacking and destroying the shockspike has proven to be an effective countermeasure for reducing Lagiacrus's ability to build electric charge, and should be prioritized.
SpeciesLeviathan
BaseHealth5,600
HunterRankPoint900
Head45454515001010100
HeadWounds70706025001515100
HeadWeak Point45454515001010100
Neck2438151000550
NeckWounds606060250015150
Chest554535100010100
ChestWounds606060250015150
Back454515250015150
BackWounds606060250015150
BackWeak Point707070250015150
Torso252520500550
TorsoWounds606060250015150
Foreleg2525101000550
ForelegWounds606060250015150
Hind Leg3838301000550
Hind LegWounds606060250015150
Tail303520200010100
TailWounds606060250015150
45454515001010100
Wounds70706025001515100
2438151000550
Wounds606060250015150
555555100010100
Wounds606060250015150
454545250015150
Wounds606060250015150
252525500550
Wounds606060250015150
2525251000550
Wounds606060250015150
3838381000550
Wounds606060250015150
353535200010100
Wounds606060250015150
Head850 HPx2 Wounds: 380HP→30HP→100HP
RED
Neck400 HPx1 Wounds: 280HP→30HP→100HP
ORANGE
Chest800 HPx2 Wounds: 380HP→30HP→100HP
ORANGE
Back450 HPx1 Wounds: 320HP→30HP→100HP
GREEN
Torso400 HPx1 Wounds: 260HP→30HP→100HP
WHITE
Foreleg500 HPx1 Wounds: 260HP→30HP→100HP
WHITE
Hind Leg550 HPx2 Wounds: 340HP→30HP→100HP
WHITE
Tail600 HPx2 Wounds: 320HP→30HP→100HP
ORANGE
0 HPx2 Wounds: 150HP→20HP→100HP
NONE
0 HPx0 Wounds: 0HP→0HP→0HP
NONE
0 HPx0 Wounds: 0HP→0HP→0HP
NONE
0 HPx2 Wounds: 130HP→20HP→100HP
NONE
0 HPx0 Wounds: 0HP→0HP→0HP
NONE
0 HPx0 Wounds: 0HP→0HP→0HP
NONE
0 HPx1 Wounds: 110HP→20HP→100HP
NONE
0 HPx1 Wounds: 90HP→20HP→100HP
NONE

Effective Status Effects

BuildUpDamageDecay
Poison150 (+100) → 550200-5/10sec
Sleep150 (+100) → 7500-5/10sec
Paralysis300 (+200) → 15000-5/10sec
Blastblight70 (+30) → 670100-5/10sec
Stun150 (+120) → 8700-5/10sec
Exhaust225 (+75) → 9000-5/10sec
BuildUpDamageDecay
Ride75 (+230) → 9950-0/0sec
Parry1 (+200) → 8010-0/0sec
Capture0 (+0) → 00-0/0sec
Scar125 (+0) → 00-0/0sec
SkillStabbing500 (+125) → 7500-0/0sec
SkillRyuki500 (+250) → 15000-0/0sec