An artificial monster species created by an ancient civilization and imbued with Fulgur Anjanath's power. Guardian Fulgur Anjanath cannot reproduce and do not require food, relying instead on Wyvern Milk for energy. Not only can the lightning charged in their bodies be released as an attack, they can also use it to empower themselves and perform vicious biting attacks.
A hunter must watch out for a Guardian Fulgur Anjanath's sparks and teeth. While their lightning attacks alone are a threat, their maws infused with Guardian energy will cause wide-range explosions. Try to topple one by aggressively targeting its legs. The crystals that form from their attacks will explode through elemental interference, so Slinger ammo can also be effective.
Species | Construct |
BaseHealth | 5,000 |
HunterRankPoint | 800 |
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|
Head | 60 | 60 | 45 | 10 | 20 | 0 | 30 | 30 | 100 | |
Head | State_1 | 55 | 55 | 45 | 10 | 30 | 0 | 20 | 30 | 100 |
Head | Wounds | 70 | 70 | 65 | 10 | 20 | 0 | 30 | 30 | 100 |
Head | Weak Point | 100 | 100 | 100 | 0 | 0 | 0 | 0 | 0 | 100 |
Nose | 65 | 60 | 55 | 15 | 25 | 0 | 35 | 30 | 100 | |
Nose | State_1 | 65 | 60 | 55 | 15 | 40 | 0 | 25 | 30 | 100 |
Nose | Wounds | 60 | 60 | 55 | 10 | 20 | 0 | 25 | 25 | 0 |
Neck | 30 | 30 | 10 | 5 | 20 | 0 | 25 | 5 | 0 | |
Neck | State_1 | 26 | 26 | 10 | 5 | 25 | 0 | 20 | 5 | 0 |
Neck | Wounds | 60 | 60 | 55 | 10 | 20 | 0 | 25 | 25 | 0 |
Torso | 30 | 30 | 45 | 5 | 15 | 0 | 20 | 0 | 0 | |
Torso | State_1 | 26 | 26 | 40 | 5 | 20 | 0 | 15 | 0 | 0 |
Torso | Wounds | 60 | 60 | 55 | 10 | 20 | 0 | 25 | 25 | 0 |
Left Wing | 65 | 45 | 55 | 15 | 25 | 0 | 35 | 10 | 0 | |
Left Wing | State_1 | 55 | 40 | 50 | 15 | 40 | 0 | 25 | 10 | 0 |
Left Wing | Wounds | 60 | 60 | 55 | 10 | 20 | 0 | 25 | 25 | 0 |
Right Wing | 65 | 45 | 55 | 15 | 25 | 0 | 35 | 10 | 0 | |
Right Wing | State_1 | 55 | 40 | 50 | 15 | 40 | 0 | 25 | 10 | 0 |
Right Wing | Wounds | 60 | 60 | 55 | 10 | 20 | 0 | 25 | 25 | 0 |
Left Leg | 30 | 30 | 10 | 5 | 15 | 0 | 20 | 0 | 0 | |
Left Leg | Breakable | 45 | 45 | 50 | 5 | 20 | 0 | 20 | 0 | 0 |
Left Leg | State_1 | 35 | 35 | 15 | 5 | 20 | 0 | 15 | 0 | 0 |
Left Leg | State_2 | 45 | 45 | 50 | 5 | 20 | 0 | 20 | 0 | 0 |
Left Leg | Wounds | 60 | 60 | 55 | 10 | 20 | 0 | 25 | 25 | 0 |
Right Leg | 30 | 30 | 10 | 5 | 15 | 0 | 20 | 0 | 0 | |
Right Leg | Breakable | 45 | 45 | 50 | 5 | 20 | 0 | 20 | 0 | 0 |
Right Leg | State_1 | 35 | 35 | 15 | 5 | 20 | 0 | 15 | 0 | 0 |
Right Leg | State_2 | 45 | 45 | 50 | 5 | 20 | 0 | 20 | 0 | 0 |
Right Leg | Wounds | 60 | 60 | 55 | 10 | 20 | 0 | 25 | 25 | 0 |
Tail | 60 | 60 | 75 | 10 | 20 | 0 | 25 | 5 | 0 | |
Tail | Breakable | 60 | 60 | 75 | 10 | 20 | 0 | 20 | 5 | 0 |
Tail | State_1 | 55 | 55 | 70 | 10 | 25 | 0 | 20 | 5 | 0 |
Tail | State_2 | 60 | 60 | 75 | 10 | 20 | 0 | 20 | 5 | 0 |
Tail | Wounds | 60 | 60 | 55 | 10 | 20 | 0 | 25 | 25 | 0 |
60 | 60 | 45 | 10 | 20 | 0 | 30 | 30 | 100 |
Head | 320 HP | RED | |
Nose | 0 HP | RED | |
Neck | 210 HP | RED | |
Torso | 350 HP | WHITE | |
Left Wing | 0 HP | WHITE | |
Right Wing | 0 HP | WHITE | |
Left Leg | 600 HP | ORANGE | |
Right Leg | 600 HP | ORANGE | |
Tail | 320 HP | ORANGE | |
0 HP | RED |
BuildUp | Damage | Decay | ||
---|---|---|---|---|
Poison | Poison slowly drains the monster's health for a short amount of time. | 250 (+150) → 700 | 150 | -5/10sec |
Sleep | The monster slumbers a short while. Attacking will awaken it, but the first attack will do more damage. | 150 (+100) → 750 | 0 | -5/10sec |
Paralysis | The monster is paralyzed and cannot move for a short amount of time. | 180 (+130) → 960 | 0 | -5/10sec |
Blastblight | Blast element builds as you attack. Once a certain threshold is reached, it detonates, causing damage. | 70 (+30) → 670 | 100 | -5/10sec |
Stun | Attacking a monster's head many times with a blunt weapon will KO them, leaving them wide open. | 120 (+100) → 720 | 0 | -5/10sec |
Exhaust | Once blunt damage buildup reaches a certain level, the monster will lose a portion of its stamina. | 0 (+0) → 0 | 0 | -0/0sec |