Guardian Fulgur Anjanath

An artificial monster species created by an ancient civilization and imbued with Fulgur Anjanath's power. Guardian Fulgur Anjanath cannot reproduce and do not require food, relying instead on Wyvern Milk for energy. Not only can the lightning charged in their bodies be released as an attack, they can also use it to empower themselves and perform vicious biting attacks.
A hunter must watch out for a Guardian Fulgur Anjanath's sparks and teeth. While their lightning attacks alone are a threat, their maws infused with Guardian energy will cause wide-range explosions. Try to topple one by aggressively targeting its legs. The crystals that form from their attacks will explode through elemental interference, so Slinger ammo can also be effective.
SpeciesConstruct
BaseHealth5,000
HunterRankPoint800
Head606045102003030100
HeadState_1555545103002030100
HeadWounds707065102003030100
HeadWeak Point10010010000000100
Nose656055152503530100
NoseState_1656055154002530100
NoseWounds6060551020025250
Neck30301052002550
NeckState_126261052502050
NeckWounds6060551020025250
Torso30304551502000
TorsoState_126264052001500
TorsoWounds6060551020025250
Left Wing6545551525035100
Left WingState_15540501540025100
Left WingWounds6060551020025250
Right Wing6545551525035100
Right WingState_15540501540025100
Right WingWounds6060551020025250
Left Leg30301051502000
Left LegBreakable45455052002000
Left LegState_135351552001500
Left LegState_245455052002000
Left LegWounds6060551020025250
Right Leg30301051502000
Right LegBreakable45455052002000
Right LegState_135351552001500
Right LegState_245455052002000
Right LegWounds6060551020025250
Tail606075102002550
TailBreakable606075102002050
TailState_1555570102502050
TailState_2606075102002050
TailWounds6060551020025250
606045102003030100
Head320 HPx3 Wounds: 80HP→25HP→100HP
RED
Nose0 HPx0 Wounds: 80HP→25HP→100HP
RED
Neck210 HPx2 Wounds: 70HP→25HP→100HP
RED
Torso350 HPx3 Wounds: 70HP→25HP→100HP
WHITE
Left Wing0 HPx0 Wounds: 70HP→25HP→100HP
WHITE
Right Wing0 HPx0 Wounds: 70HP→25HP→100HP
WHITE
Left Leg600 HPx4 Wounds: 90HP→25HP→100HP
ORANGE
Right Leg600 HPx4 Wounds: 90HP→25HP→100HP
ORANGE
Tail320 HPx2 Wounds: 80HP→25HP→100HP
ORANGE
0 HP
RED

Effective Status Effects

BuildUpDamageDecay
Poison250 (+150) → 700150-5/10sec
Sleep150 (+100) → 7500-5/10sec
Paralysis180 (+130) → 9600-5/10sec
Blastblight70 (+30) → 670100-5/10sec
Stun120 (+100) → 7200-5/10sec
Exhaust0 (+0) → 00-0/0sec
BuildUpDamageDecay
Ride75 (+230) → 9950-0/0sec
Parry1 (+200) → 8010-0/0sec
Capture0 (+0) → 00-0/0sec
Scar125 (+0) → 00-0/0sec
SkillStabbing500 (+125) → 7500-0/0sec
SkillRyuki500 (+250) → 15000-0/0sec