Gore Magala

Monsters that drape themselves in their great wings, like a black overcoat. They have no eye sensory organs, so instead they use a scattering of fine scales from their wings to locate prey. When their sensory capacity increases, antennae appear on their heads and they unfurl their wings, entering the aggressive Frenzy State. Their black scales can Frenzy other creatures as well, making them fearsome adversaries.
Gore Magala will use its wings to attack anything it detects with its sensory scales without abandon. If a hunter contracts the Frenzy, their natural healing will decrease and any damage taken will increase, but an experienced hunter knows to keep attacking to raise their metabolism before the virus takes to avoid negative effects. Target the head to put a stop to Gore Magala's Frenzy.
SpeciesDemi Elder
BaseHealth5,100
HunterRankPoint950
Head65554515015515100
HeadWounds75705015015515100
HeadWeak Point75705015015515100
Antenna75705020010525100
AntennaWounds80705020010525100
Right Wingarm272720200155100
Right WingarmState_1605545200155100
Right WingarmWounds657050200155100
Left Wingarm272720200155100
Left WingarmState_1605545200155100
Left WingarmWounds657050200155100
Right Foreleg4242251005550
Right ForelegWounds657050200155100
Left Foreleg4242251005550
Left ForelegWounds657050200155100
Tail38382510010550
TailWounds657050200155100
Right Hind Leg3838351005550
Right Hind LegWounds657050200155100
Left Hind Leg3838351005550
Left Hind LegWounds657050200155100
Torso2525201005550
TorsoWounds657050200155100
Neck45452515010550
NeckWounds657050200155100
Right Wing26261515010550
Right WingWounds657050200155100
Left Wing26261515010550
Left WingWounds657050200155100
Head800 HP, 1200 HPx2 Wounds: 170HP→30HP→100HP
RED
Antenna200 HP, 400 HPx0 Wounds: 170HP→30HP→100HP
RED
Right Wingarm750 HP, 600 HPx2 Wounds: 120HP→30HP→100HP
RED
Left Wingarm750 HP, 600 HPx2 Wounds: 120HP→30HP→100HP
RED
Right Foreleg350 HPx1 Wounds: 100HP→30HP→100HP
ORANGE
Left Foreleg350 HPx1 Wounds: 100HP→30HP→100HP
ORANGE
Tail400 HPx1 Wounds: 80HP→30HP→100HP
ORANGE
Right Hind Leg400 HPx1 Wounds: 80HP→30HP→100HP
WHITE
Left Hind Leg400 HPx1 Wounds: 80HP→30HP→100HP
WHITE
Torso450 HP, 600 HPx2 Wounds: 80HP→30HP→100HP
ORANGE
Neck9999 HPx1 Wounds: 80HP→30HP→100HP
RED
Right Wing100 HP, 400 HPx2 Wounds: 80HP→30HP→100HP
NONE
Left Wing100 HP, 400 HPx2 Wounds: 80HP→30HP→100HP
NONE

Effective Status Effects

BuildUpDamageDecay
Poison250 (+150) → 700150-5/10sec
Sleep250 (+150) → 11500-5/10sec
Paralysis300 (+100) → 10000-5/10sec
Blastblight70 (+30) → 670100-5/10sec
Stun150 (+120) → 8700-5/10sec
Exhaust225 (+75) → 9000-5/10sec
BuildUpDamageDecay
Ride75 (+230) → 9950-0/0sec
Parry1 (+150) → 6010-0/0sec
Capture0 (+0) → 00-0/0sec
Scar0 (+0) → 00-0/0sec
SkillStabbing600 (+150) → 9000-0/0sec
SkillRyuki600 (+300) → 18000-0/0sec