Monsters that drape themselves in their great wings, like a black overcoat. They have no eye sensory organs, so instead they use a scattering of fine scales from their wings to locate prey. When their sensory capacity increases, antennae appear on their heads and they unfurl their wings, entering the aggressive Frenzy State. Their black scales can Frenzy other creatures as well, making them fearsome adversaries.
Gore Magala will use its wings to attack anything it detects with its sensory scales without abandon. If a hunter contracts the Frenzy, their natural healing will decrease and any damage taken will increase, but an experienced hunter knows to keep attacking to raise their metabolism before the virus takes to avoid negative effects. Target the head to put a stop to Gore Magala's Frenzy.
Species | Demi Elder |
BaseHealth | 5,100 |
HunterRankPoint | 950 |
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|
Head | 65 | 55 | 45 | 15 | 0 | 15 | 5 | 15 | 100 | |
Head | Wounds | 75 | 70 | 50 | 15 | 0 | 15 | 5 | 15 | 100 |
Head | Weak Point | 75 | 70 | 50 | 15 | 0 | 15 | 5 | 15 | 100 |
Antenna | 75 | 70 | 50 | 20 | 0 | 10 | 5 | 25 | 100 | |
Antenna | Wounds | 80 | 70 | 50 | 20 | 0 | 10 | 5 | 25 | 100 |
Right Wingarm | 27 | 27 | 20 | 20 | 0 | 15 | 5 | 10 | 0 | |
Right Wingarm | State_1 | 60 | 55 | 45 | 20 | 0 | 15 | 5 | 10 | 0 |
Right Wingarm | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Left Wingarm | 27 | 27 | 20 | 20 | 0 | 15 | 5 | 10 | 0 | |
Left Wingarm | State_1 | 60 | 55 | 45 | 20 | 0 | 15 | 5 | 10 | 0 |
Left Wingarm | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Right Foreleg | 42 | 42 | 25 | 10 | 0 | 5 | 5 | 5 | 0 | |
Right Foreleg | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Left Foreleg | 42 | 42 | 25 | 10 | 0 | 5 | 5 | 5 | 0 | |
Left Foreleg | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Tail | 38 | 38 | 25 | 10 | 0 | 10 | 5 | 5 | 0 | |
Tail | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Right Hind Leg | 38 | 38 | 35 | 10 | 0 | 5 | 5 | 5 | 0 | |
Right Hind Leg | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Left Hind Leg | 38 | 38 | 35 | 10 | 0 | 5 | 5 | 5 | 0 | |
Left Hind Leg | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Torso | 25 | 25 | 20 | 10 | 0 | 5 | 5 | 5 | 0 | |
Torso | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Neck | 45 | 45 | 25 | 15 | 0 | 10 | 5 | 5 | 0 | |
Neck | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Right Wing | 26 | 26 | 15 | 15 | 0 | 10 | 5 | 5 | 0 | |
Right Wing | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Left Wing | 26 | 26 | 15 | 15 | 0 | 10 | 5 | 5 | 0 | |
Left Wing | Wounds | 65 | 70 | 50 | 20 | 0 | 15 | 5 | 10 | 0 |
Head | 800 HP, 1200 HP | RED | |
Antenna | 200 HP, 400 HP | RED | |
Right Wingarm | 750 HP, 600 HP | RED | |
Left Wingarm | 750 HP, 600 HP | RED | |
Right Foreleg | 350 HP | ORANGE | |
Left Foreleg | 350 HP | ORANGE | |
Tail | 400 HP | ORANGE | |
Right Hind Leg | 400 HP | WHITE | |
Left Hind Leg | 400 HP | WHITE | |
Torso | 450 HP, 600 HP | ORANGE | |
Neck | 9999 HP | RED | |
Right Wing | 100 HP, 400 HP | NONE | |
Left Wing | 100 HP, 400 HP | NONE |
BuildUp | Damage | Decay | ||
---|---|---|---|---|
Poison | Poison slowly drains the monster's health for a short amount of time. | 250 (+150) → 700 | 150 | -5/10sec |
Sleep | The monster slumbers a short while. Attacking will awaken it, but the first attack will do more damage. | 250 (+150) → 1150 | 0 | -5/10sec |
Paralysis | The monster is paralyzed and cannot move for a short amount of time. | 300 (+100) → 1000 | 0 | -5/10sec |
Blastblight | Blast element builds as you attack. Once a certain threshold is reached, it detonates, causing damage. | 70 (+30) → 670 | 100 | -5/10sec |
Stun | Attacking a monster's head many times with a blunt weapon will KO them, leaving them wide open. | 150 (+120) → 870 | 0 | -5/10sec |
Exhaust | Once blunt damage buildup reaches a certain level, the monster will lose a portion of its stamina. | 225 (+75) → 900 | 0 | -5/10sec |