Juvenile Dalthydon. Their cranial plating hasn't fully hardened yet, and their pelts are a neutral color to avoid drawing attention.
Herbivores that live in herds and move between habitats in response to environmental changes. Dalthydon are bred as livestock and play an important role in human life. Although they are docile in general, when the herd is in danger, they assume a group defensive formation and use their evolved cranial plating as a weapon.
Species | Herbivore |
BaseHealth | 150 |
HunterRankPoint | 0 |
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|
Head | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 100 | |
Body | 80 | 80 | 80 | 70 | 70 | 70 | 70 | 70 | 0 | |
40 | 40 | 40 | 50 | 50 | 50 | 50 | 50 | 100 |
Head | 50 HP | RED | |
Body | 15 HP | GREEN | |
1 HP | RED |
BuildUp | Damage | Decay | ||
---|---|---|---|---|
Poison | Poison slowly drains the monster's health for a short amount of time. | 20 (+30) → 80 | 350 | -5/10sec |
Sleep | The monster slumbers a short while. Attacking will awaken it, but the first attack will do more damage. | 30 (+20) → 70 | 0 | -5/10sec |
Paralysis | The monster is paralyzed and cannot move for a short amount of time. | 20 (+10) → 40 | 0 | -5/10sec |
Blastblight | Blast element builds as you attack. Once a certain threshold is reached, it detonates, causing damage. | 30 (+10) → 50 | 100 | -5/10sec |
Stun | Attacking a monster's head many times with a blunt weapon will KO them, leaving them wide open. | 45 (+25) → 95 | 0 | -5/10sec |
Exhaust | Once blunt damage buildup reaches a certain level, the monster will lose a portion of its stamina. | 0 (+0) → 0 | 0 | -0/0sec |
Raw Meat | Carving | 100% |
Sturdy Bone | Carving (Rotten Monster Carcass) | 100% |