Ajarakan

Characteristic by their highly developed carapaces, Ajarakan wrap themselves in molten metal that they rub together to heat up and create explosions. Presumably due to the friction of the metal, they can reach high enough temperatures to melt even the ground or bullets. They can also use their strong limbs to grip onto the ceiling and move around freely, so a hunter must watch out from every angle, including above.
Approaching an Ajarakan's extreme heat will sap your health, so use cool drinks or Chillmantle Bugs to counteract it. Normal Ammo and arrows will melt if you try to pierce their molten carapaces, so you must use heat-resistant equipment or hit them with Watermoss to bring down their temperature first. Continuous friction will cause their body temperature to rise, but soften their outer shells.
SpeciesFanged Beast
BaseHealth5,200
HunterRankPoint750
Head45454002051510100
HeadState_150504502051510100
HeadWounds808280025102015100
Right Foreleg505045025515100
Right ForelegState_1656560025515100
Right ForelegWounds7068700251020150
Right ForelegWeak Point9090900251020150
Left Foreleg505045025515100
Left ForelegState_1656560025515100
Left ForelegWounds7068700251020150
Left ForelegWeak Point9090900251020150
Right Hind Leg25252001551050
Right Hind LegWounds7068700251020150
Left Hind Leg25252001551050
Left Hind LegWounds7068700251020150
Tail Tip454545020515100
Tail TipWounds7068700251020150
Tail40403501551050
TailWounds7068700251020150
Back303025020515100
BackWounds7068700251020150
Belly30302501551050
BellyState_145454501551050
BellyWounds7068700251020150
000000000
45454002051510100
Head600 HPx2 Wounds: 300HP→30HP→100HP
RED
Right Foreleg600 HPx3 Wounds: 300HP→30HP→100HP
RED
Left Foreleg600 HPx3 Wounds: 300HP→30HP→100HP
RED
Right Hind Leg240 HPx1 Wounds: 120HP→30HP→100HP
WHITE
Left Hind Leg240 HPx1 Wounds: 120HP→30HP→100HP
WHITE
Tail Tip240 HPx2 Wounds: 120HP→30HP→100HP
GREEN
Tail240 HPx1 Wounds: 120HP→30HP→100HP
GREEN
Back240 HPx2 Wounds: 120HP→30HP→100HP
ORANGE
Belly400 HPx2 Wounds: 200HP→30HP→100HP
ORANGE
0 HP
NONE
0 HP
RED

Effective Status Effects

BuildUpDamageDecay
Poison150 (+100) → 550200-5/10sec
Sleep150 (+100) → 7500-5/10sec
Paralysis180 (+130) → 9600-5/10sec
Blastblight70 (+30) → 670100-5/10sec
Stun120 (+100) → 7200-5/10sec
Exhaust225 (+75) → 9000-5/10sec
BuildUpDamageDecay
Ride75 (+230) → 9950-0/0sec
Parry1 (+150) → 6010-0/0sec
Capture0 (+0) → 00-0/0sec
Scar125 (+0) → 00-0/0sec
SkillStabbing500 (+125) → 7500-0/0sec
SkillRyuki500 (+250) → 15000-0/0sec